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Auto Rig - Python Scripting

I created this Maya Python tool that provides an interactive drag & drop GUI for classifying selected meshes as Weapon, Body, or Base. After assigning these types, the tool enables a Rig Turret feature that automatically creates circle control curves at each mesh’s pivot, scaled according to the mesh type, correctly adds parents constraints, cleans up meshes and locks unused transformation attributes.

Auto Rig screen recording